![]() ![]() It is logical that the edits (speed and any other edits) are performed in the place specified - in the timeline. I'm sorry, but your workflow is crazy for me. Based on what parameter should the audio be perceived at a different speed than how it was recorded? To change the speed of the audio, it is necessary to use the tools available in the timeline, such as changing the speed in percent or Elastic Wave. However, not for audio, because it has no fps. When video material that is shot up to 50 fps is forced to be presented as 25 fps, DaVinci will act accordingly, because fps is a definable parameter for video. Changing the parameter of the source material at the input is not used to achieve the result that you normally achieve in the timeline. I want to do this in the media page before I put it into a timeline.I'm sorry, but your workflow is crazy for me. I want to do this in the media page before I put it into a timeline. I want to change the frame rate from 50 fps to 25 fps, and have the audio stretched as well so that when I place the clip on the timeline the audio and the video are the same length. The video plays at half speed while the audio plays at original speed, but only for half the video clip. However the audio is unchanged, so when I place onto the timeline the audio makes up only half the duration of the clip. ![]() For example if I change the frame rate from 50 fps to 25 fps, the clip is doubled in length. What I want to do is to change the frame rate of a clip (in the clip attributes of the media page) and have the sound stretched equally to the change in frame rate.Ĭurrently when you change the frame rate in the clip attributes of the media page, the audio is unchanged. Perhaps I have hit on something others could find useful.ĪndrewT wrote:If I change "Mixed framerate format" to None, I am unable to change the frame rate in clip attributes in the media page?Yes, because this way the clip on the timeline always has native fps. It is also good enough to sync up with the studio master audio, which I use to render the the completed project (obviously I mute all the in camera audio because it's not as good as the studio audio).Īs I said, I'm really surprised no one else is using this. I am working on a project right now where I have used 25 fps, 30 fps and 50 fps footage, and successfully synced it all up using this technique. It is similar enough for the sync algorithms in Resolve to successfully sync it with other footage (either recorded at normal speed or at higher frame rates). Obviously there is some distortion, but this is fine because I am not using it as final audio, only for syncing purposes. When the audio is slowed to 50% (half as fast) it sounds roughly like the original audio. I then slow the audio recorded in camera to 50% (half speed). In post I change the framerate of the video so it plays back at 25 fps. The talent mimes along, desperately trying to keep up with the fast playback. I record this fast audio in camera at the time of filming. The audio playback is also speeded up to 200% (twice as fast). For slow motion effects I film at 50 fps (twice my project frame rate). It works fine as a syncing tool (I'll say it again - syncing tool). I'd like to avoid these additional steps and do it in the media page. But currently I have to take the clip into a timeline, change the clip speed, render and import back into the media pool. By slowing down both the video and the audio, the speeded up audio distorts back to its original speed and Resolve can sync with other clips (very clever of Resolve). I often use higher frame rates as the talent mimes to a speeded up audio track. Why do I want to do this? I film music videos. I want the audio to be distorted as it is stretched. I don't want the audio to maintain pitch. How can I change the frame rate and audio duration at the same time in the Media page so the audio and video are the same length? ![]() But this does not change the sound, and hence the audio is a different length to the video. I use this to obtain slow motion effects (I know there are other ways, but this is my chosen approach for various reasons). I often use the clip attributes window in the Media page to change the framerate of clips, e.g. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |